Schedule - Rules & Regulations for Matches

(See Pre-Season, Regular Season, Playoffs for actual and complete schedules!)

 

1) Pre-Game Match Rules



a. Season
i. The season will be 2 rounds. A single round is completed when each team plays all the teams once.

b. Draft Season Specific Rules
i. Each General Manager pairing will select their players through a draft. The picking order for this draft is 1-2-3-4-5-6-6-5-4-3-2-1-1-2-3-4-5-6-1-2-3-4-5-6, as this was the order that was deemed the fairest.

ii. During the season trades can occur between 2 or more teams just like professional leagues. The only requirements for the trades is that a GM from both teams agree, and the trade is approved by the League Official(s). This would mean that players cannot leave a team + join another on their own free will. If you you want off your team, let your captain know and hopefully he/she can arrange a trade. If not, let a League Official know and they will try to help as well. In the end you will not be forced to be on a team, but if a trade with another team cannot be worked out you will only be allowed to play on the team you were on before you left.

iii. There will be no unbalanced number of players in trades. This means if you're trading for 3 players, you're giving 3 players.

iv. A player can only be dropped if they are deemed inactive by the LOs. A player who is dropped for inactivity may not rejoin through the waiver system. If the player becomes active again it is possible for them to rejoin their original team.

v. Players who join the season to replace dropped players must be dealt with via waivers. This means whichever team is lowest in the standings will have first dibs on new players that wish to sign up.

vi. To claim a player via waivers a team must make a post in the waivers section on the PSL Forums that they wish to pick up said player. After that point, for 24 hours, any team with a lower overall standing in the season may overrule the original post with their own. Once the 24 hours are up, the team with the lowest standing to request the player will have the player added to their roster.

c. Rosters
i. Each team consists of 2 General Managers. These GMs (General Managers) will have 8 players that they have either drafted, traded or signed via waivers, giving them a roster of 10 players total. The only way you can be removed by a team is by trade or dropped due to inactivity. Each of these will have their own sections below (Trades - Section TBD, Inactivity - Section TBD).

ii. Eventually during the season the rosters will lock and no more dropping / signing / trading players will be allowed. This date is TBD and we'll be released later in the season.

d. Matches
i. The results for the matches will be converted to a point system as follows: A win = 3 points for the winning team; A loss = 0 points for the losing team. If the score is tied at the end of regulation, then the game will continue on to golden goal. In this period, the first team to score at any point is the winner of the match, although the losing team will be awarded 1 point.

ii. In the event that a team cannot field 6 players for a match by the 10 minute grace period allowed, the team can either play the match 5v6 or receive a forfeit loss for that match. A forfeited game will be reported as 0-1. At the end of the season, if necessary for tie-breakers, an actual score will be used by taking the teams average goals per games instead of the “1”. Any matches not played (neither team shows up) will result in a loss for both participating teams.

iii. At the end of the season, the teams will be ranked according to their total points. In the event that two teams end with the same amount of points, we will rank teams according to a system of tie breakers. For instance, in a season where 6 teams were involved:



    1. The first tie breaker will be the number of wins. Theoretically, Team A could finish with 7 wins and 2 losses (21 total points) while Team B could finish with 6 wins and 3 ties (21 total points). In this event, the team with the most wins will finish with the higher rank (which would be Team A in this case).
    2. The second tie breaker will be based on the number of wins between the two teams in consideration. For example, Team A could finish with 7 wins and 2 losses while Team B could finish with 7 wins and 2 losses as well. In this case, we will look at the record for Team A v. Team B for the entire season. Since these two teams will play each other two times, one of them may have 2 wins. So if one team wins both matches against the other team in question, they will finish with the higher rank.
    3. The third tie breaker will be based on the goal differential (goals for minus goals against) for the two matches against each other. The team with the better goal differential, of the two matches in question combined, would have the higher ranking.
    4. The final tie breaker will be based on the overall goal differentials for the entire season of the two teams in question. The team with the better overall goal differential would have the higher ranking.

e. Playoffs
i. Playoffs will take place at the end of the regular season and exact dates will be decided at a later time. The following setup is subject to change in the event that 6 teams do not finish the season.

ii. Playoffs will be played in a best of 3 series with the 1st place team facing the 4th place team and the 2nd place team facing the 3rd place team. The winners of each series will advance to the finals where another best of 3 series will take place to decide the champions. The losers of each series will take part in a 3rd place match. It will be a single match to decide 3rd place in the league. The 5th and 6th place teams will not qualify for the playoffs.

f. Match Times
i. Matches will be played three times a week. Default match days will be Sunday, Tuesday, and Thursday. The only way matches will not be on these days is by rescheduling.

ii. All matches will be played in the PSL Match Server (64.74.97.107:27015). The first match scheduled default time is 8:00 PM EST with the following second match being scheduled at 9:00 PM EST.

g. Reschedules
i. For any given match, each team will have 1 reschedule opportunity for that match (i.e. a team can’t reschedule a match over and over again, only one reschedule is allowed per team, per match).

ii. In order for a reschedule request to be official, the requesting team MUST make a post about the reschedule in the forums by midnight (EST) of the day before the match is to be played. For example, if a team has a match on Monday at 8:00 PM EST, but they can’t make that time, then a reschedule post must be made by Sunday at midnight (11:59 PM EST). If the post is made at 12:00 AM EST, it will NOT count and the match must be played or a forfeit will occur for the squad not having enough players come match time.

iii. After the reschedule request is made, the match MUST be made up by midnight within a week of the original match day. For example, if a team has a match on Monday at 8:00 PM EST, then after making an official reschedule request, they will have until Monday of the next week at 11:59 PM EST to make up that match.

iv. The same reschedule rules apply to the rescheduled match. If Team A has a match on Monday at 8:00 PM, but requests an official reschedule and both teams agree to play on Wednesday at 8:00 PM, but Team B can’t make the Wednesday match, they have the option to reschedule up until Tuesday at 11:59 PM EST. After that point, no teams can reschedule (because both teams used their allotted 1 reschedule) and the match MUST be played within a week of Wednesday. Two weeks from the original date is the latest possible a match can be played on if both teams use their reschedules to capacity for the given match.

v. Reschedules must be done on the forums in the appropriate area. You may discuss your reschedule with the other team using a different method, but for anything to be official it needs to be posted on the forums. An agreed date and time must be posted by a GM from each team to finalize the reschedule.

h. Teams
i. On the schedule, each team will be assigned as either the “home” team or the “away” team. The HOME team will choose what team they wish to play as (T or CT), and the AWAY team will have to play as the other team.

i. Initial Possessions
i. The HOME team gets kick-off for the first half and golden goal if it comes to that. The AWAY team gets kick-off for the second half. Kick-off ownership should be announced by the referee.

j. Demos and Statistics
i. Demos will be recorded via Source TV. Goal / Assists will be recorded by scripts. Both of these will be responsibility of the referee of the match.
ii. If an error arises in the stats during the game (i.e. the stats say that the wrong person scored) it is the responsibility of the team that the error corresponds to. If this occurs, the team must use chat to notify the ref of the exact error, including the player and the stat (i.e. “Player 1 really scored”).

k. Game Rules
i. The match will consist of two 15 minute halves. There will be a 5 minute “halftime” between the two halves. If during the score at the end of regulation is a tie, the game will then go into a third period termed “golden goal.” The first team to score in this period will be the winner of the match. Once the match is over, post-game statistics will be recorded and demos will be retrieved from the server.

l. Skins
i. Default PSL skins will be used for matches. We were unable to get new skins for each team this season.

m. Server During Match Time
i. During a match, the server password will be changed from the normal one. This is to ensure we do not run into problems of random players joining the server and disrupting the match. The password will be released in the 'PSL Members' forum section.
ii. Scripts (such as adverts, admin-see-all chat, etc.) will be disabled for match gameplay assuming the referee did his/her job correctly. We will be making sure no team has an advantage because of their league position, and will try to have as little 'extras' running on the server during matches to attempt to improve the servers performance.



2) Kickoff Match Rules


a. The HOME team kicks off for the first. The AWAY team kicks off for the second half. If a Golden Goal situation arises, the HOME team will take kick off.
b. ONLY one person from either team in the circle at a time. Neither a same team member nor an opposing team member is allowed to be in the circle during the first 15 seconds (determined by round clock) of a round while the appropriate player is already in there.
c. The ball MUST be kicked backwards on a kickoff, once the ball is touched by the player kicking off the ball, anyone is able to go into the circle and get the ball.
d. All members of both teams must be on their respective side of the field before the ball is kicked. The only time players may cross the midfield line is if the ball is kicked off or if 15 seconds elapses (4:45 on the round clock).
e. The kick-offs following any goal will go to the team that got scored on.



3) In-Game Match Rules


a. Members
i. Only 13 players (6 from each team playing + referee) will be allowed in the server during a match. Everyone else who wants to watch the game needs to do so via SourceTV.

b. Goalie Blocking
i. Goalie blocking is when a player intentionally goes into the goal box and prevents the goalie from effectively playing his position. Such a penalty will have to be assessed after the game ends. If a goalie feels like he was blocked during a play, the League Officials will review the demo of the game to see if this is true. If so, a 1 goal penalty will be assessed against the team committing the foul. If this occurs during a playoff game and the penalty results in the game being a tie, the captains will have to schedule a time to finish the match with a golden goal as soon as possible.

c. Timeouts
i. Each team will be awarded two time outs per half and one time out for Golden Goal. Every timeout has a time limit of 2 minutes.
ii. A timeout must be called by typing “!to” in chat.
iii. If a team uses a timeout to impede the other team's high percentage scoring chance, it will count as an infraction. After reviewing the play a goal may be awarded to the team that lost their scoring chance.

d. Substitutions
i. You may choose to use a !to to make a substitution. It is mandatory that the match is not live while you make your substitution.

e. MM2 rule
i. MM1 (All chat) is allowed in any form during match gameplay. However, League Officials retain the right to remove a players privilege of using chat. If a player who has lost his privilege uses chat anyways, it will count as an infraction and could result in a suspension.

f. Match Infractions
i. This is a list of match infractions that may occur during gameplay, in which case the referee would warn the player and post it in the match report.


    1. Bunnyhopping
    2. Blocking the goalie
    3. Standing on a player's head
    4. Disrespecting a player
    5. Going on the goal
    6. Clearly offsides on kick-off
    7. Unacceptable kick-off (extra players in circle, ball kicked / knocked forward, etc.)
    8. Going on / over wall
    9. Illegal substitution
    10. Timeout to impede scoring chance
    11. Violation of MM1
    12. Other (referee must say what)

4) Post-Game Match Rules


a. Most Valuable Player
i. The winning team will vote on the MVP for the game. A General Manager will need to submit to the referee who was voted MVP. The MVP will then be posted on the website for each match.

b. Golden Goal
i. The HOME team will have possession of the ball at the start of golden goal.
ii. The game will be played under normal circumstances until one team scores. That team will then be declared the winner and the match will be over.

c. Scrimmages
i. Any form of a scrim that occurs during the season will be completely unofficial and will have absolutely no bearing on the league whatsoever. Feel free to schedule friendly matches between yourselves, but realize the results of these friendlies will not matter (as far as the league is concerned) and will not be recorded.



5) PUG Specific Game Rules


a. Basics
i. All PUG rules, unless otherwise noted, will be the same as the match rules.
ii. The pug will consist of two halves (15 minute halves in outdoor, 10 in indoor). The match will end when the timer of regulation is finished. If the score at the end of regulation is a tie, the game will then go into a third period termed “golden goal.” The first team to score in this period will be the winner of the match. Say GG and pug again.
iii. The PSL has a 6v6 pug server (64.74.97.107:27015) and a 4v4 server (216.52.143.202:27015). All rules will apply to both the servers the same unless otherwise noted.

b. Kickoff Rules
i. The 2nd pick team kicks off for the first half and, if need be, during golden goal. The 1st pick team kicks off for the second half.
ii. All other rules are identical to the Match Kickoff rules.

c. Captains
i. Any player is subject to be captain. If 2 captains are voted acceptable, they ARE the captains. The only exception is if a captain is AFK, and is kicked from the server (see AFK rule). In this case, captains would be re-picked.
ii. If you are captain, your expected to pick your players in good fashion (no purpose fugging), and giving them appropriate positions.
iii. The only acceptable terms of deciding who gets first pick between the two captains is a KNIFE fight.
iv. If captains are deemed acceptable by a script, the admin is NOT to spec them under any circumstances. Any player witnessing offense against this rule should report it on the forums.

c. Substitutions
i. You may sub at any time during the pug assuming there is a player in the server.

d. Fug Rule
i. Players on the losing team have the option to call an official fug by having half (3 on 6v6, 2 on 4v4) of the players type "!fug" when the following criteria are met:



    1. Criteria for calling a Fug in the First Half
    a. Your team must be down by seven (7) goals. Anything less than that, especially with well over half the game left, can lead to a comeback. However, at 7 goals down in the first half, the team morale and team skill is just outmatched by the other team, and it is acceptable to call a fug.

    2. Criteria for calling a Fug in the Second Half
    a. Your team must be down by six (6) goals. Anything less than that, especially with half the game left, can lead to a comeback. However, at 6 goals down in the second half, the team morale and team skill is just outmatched by the other team, and it is acceptable to call a fug.

ii. How to call a Fug
1. You must type "fug" and then the fug number you are (if your the second player to fug, you type "fug2"). Saying anything other than “fug” without the appropriate number will not count towards the fug count.

e. Spectator Rule
i. Each team is only allowed to have 4 or 6 (depending on the map) players on their team. This means that if you are a spectator, you are NOT ALLOWED to join a team and wander around in the stands.

f. AFK Rules
i. If someone goes afk during a pug while it is live, a 30 second timer will be started to allow the player to get back. After the 30 second timer, this is makes the player elgible to be subbed in for.
ii. If a player calls "brb" in a pug, a timeout is called, if no subs are available and the player does not come back within the 1 minute length, his/her spot opens up to whomever can resume game play first (being the person who said brb, or inviting and waiting for a sub).
iii. The only way you can go AFK, come back and get your spot back is if you ASK for the sub when you need to go AFK.

g. Other Rules
i. No excessive anything
1. If someone asks you to stop, please show some sportsmanship and respect their request.
2. This includes spraying, spamming, flash lighting, and anything else annoying to someone. It’s fine to have fun with people, just don’t over do it.
3. Please respect and follow League Official's and Admin's directions and decisions.
ii. Expectations


1. We are trying to limit the pugs to their expected rate of 35 minutes per pug, but be aware that they can last up to 60 minutes or longer (depending on the map).
2. Captains pick the positions, so play where they say even if it isn't a position you enjoy. You may ask your captain to switch, but do so nicely. If you do not play your position, you may be subject to an admins action (determined by their discretion).
3. Obey admins and all rules listed.